Wicked Crawl
My entry for the 'GJL Game Parade Summer 2021' Game Jam.
The theme was 'One Time Use' so my idea was a grid based game where every tile could only be used once.
Status | Prototype |
Platforms | HTML5 |
Release date | Jul 18, 2021 |
Author | HexTecGames |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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I like the idea! It's simple yet fun to figure out.
I feel like I did hit a small bug though. On the second level I destroyed the brick blocking the path but I was right next to the goal when I did it. Which caused me to not be able to move onto the goal and I trapped myself.
I also might of just did it wrong. Regardless, fun game!
Not a huge fan of starting from the very beginning each time, but very smooth and teaches the player well
I originally planned it to be more rogue-like with randomly generated levels and an item shop and even a "rewind" function, but had to cut that due to the time constrain. So yeah it probably would have been better to be able to restart each level.